Difference between revisions of "Licoppe2016a"

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(BibTeX auto import 2017-08-04 06:50:49)
 
 
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{{BibEntry
 
{{BibEntry
|Key=Licoppe2016a
+
|BibType=ARTICLE
|Key=Licoppe2016a
+
|Author(s)=Christian Licoppe;
 
|Title=From Mogi to Pokémon GO: Continuities and change in location-aware collection games
 
|Title=From Mogi to Pokémon GO: Continuities and change in location-aware collection games
|Author(s)=Christian Licoppe;
 
 
|Tag(s)=EMCA; augmented reality; collection games; encounters; locative media; mobile experience; mobile game; mobility
 
|Tag(s)=EMCA; augmented reality; collection games; encounters; locative media; mobile experience; mobile game; mobility
|BibType=ARTICLE
+
|Key=Licoppe2016a
|Publisher=SAGE Publications
 
 
|Year=2016
 
|Year=2016
|Month=nov
+
|Language=English
|Journal=Mobile Media \& Communication
+
|Journal=Mobile Media & Communication
 
|Volume=5
 
|Volume=5
 
|Number=1
 
|Number=1
 
|Pages=24–29
 
|Pages=24–29
|URL=https://doi.org/10.1177/2050157916677862
+
|URL=https://journals.sagepub.com/doi/10.1177/2050157916677862
 
|DOI=10.1177/2050157916677862
 
|DOI=10.1177/2050157916677862
 
|Abstract=We compare here some features of the emerging uses of Pokémon GO with earlier, though less successful, location-aware collection games such as Mogi. While mobility patterns are relatively similar, Pokémon GO brings about a distinctive augmented-reality dimension to the game experience, though it does not harness the social networking power of such location-aware game platforms to the same extent as earlier games.
 
|Abstract=We compare here some features of the emerging uses of Pokémon GO with earlier, though less successful, location-aware collection games such as Mogi. While mobility patterns are relatively similar, Pokémon GO brings about a distinctive augmented-reality dimension to the game experience, though it does not harness the social networking power of such location-aware game platforms to the same extent as earlier games.
 
}}
 
}}

Latest revision as of 02:06, 17 December 2019

Licoppe2016a
BibType ARTICLE
Key Licoppe2016a
Author(s) Christian Licoppe
Title From Mogi to Pokémon GO: Continuities and change in location-aware collection games
Editor(s)
Tag(s) EMCA, augmented reality, collection games, encounters, locative media, mobile experience, mobile game, mobility
Publisher
Year 2016
Language English
City
Month
Journal Mobile Media & Communication
Volume 5
Number 1
Pages 24–29
URL Link
DOI 10.1177/2050157916677862
ISBN
Organization
Institution
School
Type
Edition
Series
Howpublished
Book title
Chapter

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Abstract

We compare here some features of the emerging uses of Pokémon GO with earlier, though less successful, location-aware collection games such as Mogi. While mobility patterns are relatively similar, Pokémon GO brings about a distinctive augmented-reality dimension to the game experience, though it does not harness the social networking power of such location-aware game platforms to the same extent as earlier games.

Notes