Licoppe2016a
| Licoppe2016a | |
|---|---|
| BibType | ARTICLE |
| Key | Licoppe2016a |
| Author(s) | Christian Licoppe |
| Title | From Mogi to Pokémon GO: Continuities and change in location-aware collection games |
| Editor(s) | |
| Tag(s) | EMCA, augmented reality, collection games, encounters, locative media, mobile experience, mobile game, mobility |
| Publisher | |
| Year | 2016 |
| Language | English |
| City | |
| Month | |
| Journal | Mobile Media & Communication |
| Volume | 5 |
| Number | 1 |
| Pages | 24–29 |
| URL | Link |
| DOI | 10.1177/2050157916677862 |
| ISBN | |
| Organization | |
| Institution | |
| School | |
| Type | |
| Edition | |
| Series | |
| Howpublished | |
| Book title | |
| Chapter | |
Abstract
We compare here some features of the emerging uses of Pokémon GO with earlier, though less successful, location-aware collection games such as Mogi. While mobility patterns are relatively similar, Pokémon GO brings about a distinctive augmented-reality dimension to the game experience, though it does not harness the social networking power of such location-aware game platforms to the same extent as earlier games.
Notes