Thorne2015
| Thorne2015 | |
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| BibType | ARTICLE |
| Key | Thorne2015 |
| Author(s) | Steven L. Thorne, John Hellermann, Adam Jones, Daniel Lester |
| Title | Interactional practices and artifact orientation in mobile augmented reality game play |
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| Tag(s) | EMCA, mobility, mobile augmented reality games, mobile technologies, locative media, small group interaction, ethnomethodology, conversation analysis, spatial orientation |
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| Year | 2015 |
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| Journal | PsychNology Journal |
| Volume | 13 |
| Number | 2-3 |
| Pages | 259-286 |
| URL | Link |
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Abstract
In an effort to better understand the ways that small groups use digital technology as they move through a physical environment, this paper describes the methods used by groups of three people to maintain a group participation structure as they accomplish a quest-type task during mobile augmented reality game play. The game was available on one mobile digital device (an Apple iPhone) that was shared by three players as they negotiated a set of point-to-point route finding tasks. Video-recordings of each group were made using three cameras (two head-mounted cameras and one hand-held camera). We focus on the different ways that the single device was oriented to by group members via talk-ininteraction as they accomplished the game activity. In particular, we outline the practices for talk-in-interaction (including gaze, postural alignment, and deictic expressions) used by the participants to maintain their constitution as a group, to accomplish a shared visual focus on the single device, and to explicitly transfer the device from one player to another.
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