McIlvenny2020a
| McIlvenny2020a | |
|---|---|
| BibType | ARTICLE |
| Key | McIlvenny2020a |
| Author(s) | Paul McIlvenny |
| Title | The Future of ‘Video’ in Video-Based Qualitative Research Is Not ‘Dumb’ Flat Pixels! Exploring Volumetric Performance Capture and Immersive Performative Replay |
| Editor(s) | |
| Tag(s) | EMCA, Video research, Big Video, ethnomethodological conversation analysis, volumetric, virtual reality, immersive qualitative analytics |
| Publisher | |
| Year | 2020 |
| Language | English |
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| Month | |
| Journal | Qualitative Research |
| Volume | 20 |
| Number | 6 |
| Pages | 800–818 |
| URL | Link |
| DOI | 10.1177/1468794120905460 |
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Abstract
Qualitative research that focuses on social interaction and talk has been increasingly based, for good reason, on collections of audiovisual recordings in which 2D flat-screen video and mono/stereo audio are the dominant recording media. This article argues that the future of ‘video’ in video-based qualitative studies will move away from ‘dumb’ flat pixels in a 2D screen. Instead, volumetric performance capture and immersive performative replay rely on a procedural camera/spectator-independent representation of a dynamic real or virtual volumetric space over time. It affords analytical practices of re-enactment – shadowing or redoing modes of seeing/listening as an active spectation for ‘another next first time’ – which play on the tense relationships between live performance, observability, spectatorship and documentation. Three examples illustrate how naturally occurring social interaction and settings can be captured volumetrically and re-enacted immersively in virtual reality (VR) and what this means for data integrity, evidential adequacy and qualitative analysis.
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