Difference between revisions of "Luff2015"
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{{BibEntry | {{BibEntry | ||
|BibType=ARTICLE | |BibType=ARTICLE | ||
| − | |Author(s)=Paul Luff; Naomi Yamashita; Hideaki Kuzuoka; Christian C. Heath; | + | |Author(s)=Paul Luff; Naomi Yamashita; Hideaki Kuzuoka; Christian C. Heath; |
| − | |Title=Flexible | + | |Title=Flexible ecologies and incongruent locations |
|Tag(s)=Workplace studies; CSCW; Mediated interaction; EMCA | |Tag(s)=Workplace studies; CSCW; Mediated interaction; EMCA | ||
|Key=Luff2015 | |Key=Luff2015 | ||
| + | |Publisher=ACM | ||
|Year=2015 | |Year=2015 | ||
| − | |Journal=CHI 15 Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems | + | |Language=English |
| − | |Pages= | + | |Address=New York |
| + | |Journal=CHI'15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems | ||
| + | |Pages=877–886 | ||
|URL=http://dl.acm.org/citation.cfm?id=2702286 | |URL=http://dl.acm.org/citation.cfm?id=2702286 | ||
|DOI=10.1145/2702123.2702286 | |DOI=10.1145/2702123.2702286 | ||
|Abstract=In this paper we report on some experiments with a high fidelity media space, t-Room, an immersive system that presents full scale, real-time images of co-participants. The system has been enhanced to provide more flexibility in the ways participants could organise themselves and the materials they are working on. Drawing on some quasi-naturalistic experiments, where the participants were required to undertake a range of complex tasks, we consider the formations they adopt and the issues and problems that arise when they attempt to establish and preserve a common focus and alignment. We conclude by briefly discussing the consequences for developing advanced spaces to support collaborative work and understanding complex video-mediated interaction. | |Abstract=In this paper we report on some experiments with a high fidelity media space, t-Room, an immersive system that presents full scale, real-time images of co-participants. The system has been enhanced to provide more flexibility in the ways participants could organise themselves and the materials they are working on. Drawing on some quasi-naturalistic experiments, where the participants were required to undertake a range of complex tasks, we consider the formations they adopt and the issues and problems that arise when they attempt to establish and preserve a common focus and alignment. We conclude by briefly discussing the consequences for developing advanced spaces to support collaborative work and understanding complex video-mediated interaction. | ||
| − | |||
}} | }} | ||
Latest revision as of 07:46, 15 December 2019
| Luff2015 | |
|---|---|
| BibType | ARTICLE |
| Key | Luff2015 |
| Author(s) | Paul Luff, Naomi Yamashita, Hideaki Kuzuoka, Christian C. Heath |
| Title | Flexible ecologies and incongruent locations |
| Editor(s) | |
| Tag(s) | Workplace studies, CSCW, Mediated interaction, EMCA |
| Publisher | ACM |
| Year | 2015 |
| Language | English |
| City | New York |
| Month | |
| Journal | CHI'15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems |
| Volume | |
| Number | |
| Pages | 877–886 |
| URL | Link |
| DOI | 10.1145/2702123.2702286 |
| ISBN | |
| Organization | |
| Institution | |
| School | |
| Type | |
| Edition | |
| Series | |
| Howpublished | |
| Book title | |
| Chapter | |
Abstract
In this paper we report on some experiments with a high fidelity media space, t-Room, an immersive system that presents full scale, real-time images of co-participants. The system has been enhanced to provide more flexibility in the ways participants could organise themselves and the materials they are working on. Drawing on some quasi-naturalistic experiments, where the participants were required to undertake a range of complex tasks, we consider the formations they adopt and the issues and problems that arise when they attempt to establish and preserve a common focus and alignment. We conclude by briefly discussing the consequences for developing advanced spaces to support collaborative work and understanding complex video-mediated interaction.
Notes